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Hex fiend armor
Hex fiend armor









More details on this coming when I get the time. In this Bloodborne character creatorBloodborne Hex Editor Codes bloodborne. After the last of these keywords come the actual weapon stats, damage and so on. All of Bloodbornes Armor and Weapon Hex IDs (Including unused content). Clothing items have a myriad of different body part names with accompanying values, I suspect this defines their look somehow.įor weapons and most other items there are a few keywords that describe them, such as "gun" and "shotgun".

hex fiend armor

Īfter the item description it gets a little different depending on item type.

hex fiend armor hex fiend armor

For the combat armor, this text is (minus the quotes) "(a/) suit(/s) of combat armor", for shotgun shells it is "(a/) 12 gauge slug(/s)".Īs with the item name this may have empty chars at the end, until the next Dword.ĭword: Number of characters in following text. Trust me, youll need better armour and better firepower than the lousy 10mm you. Text (Only for stackable items): Item name when used in a sentence, with placeholders for articles and plurals. You need to open the EBX in question in a hex editor, go to offset A10, which will give. Apparently the file reader can handle this.ĭword (Only for stackable items): Number of characters in the following text, including the and placeholders. Ehamloptiran wrote: There is no way to convert XML to EBX at this time. Sometimes the next Dword appears right after the last character in the item name, sometimes there are empty chars inbetween. As to your question I think Hexblade is a tankier subclass than Fiend in general. What a cool name So is your sword evil or cursed or something But youre evil right. I dunno, hissed a voice from the Warlock’s scabbard, sounds crazy to me. I swear I’m not crazy The sword was talking to me last night. The Warlock anxiously paced back and forth in front of his party. A hexblades power could manifest itself spontaneously, similarly to a sorcerer s magic, or be granted via a warlock pact. A Complete Guide To Playing A Hexblade Warlock In 5e D&D. There may or may not be empty chars (0h, not spaces) between the end of the item name and the start of the next Dword. A hexblade was an arcane spellcaster who combined magical power with martial skill. It is C55h for ammo, C75h for armor, C84h for clothing, C6Eh for weapon mods, C62h or C74h for junk.ĭword: Number of characters in the following text, including. Have only seen it as True.ĭword: Most likely item type. Usually increases by one for every new item, but I have seen it skip a count.ĭword: Boolean. (Starting at offset FD2DE9Ch, index of 12 gauge ammo)ĭword: Item index. four chars, eight bytes, 64 bits), stored in little-endian format, so 0x1234h becomes 34 12 00 00. It looks like there are roughly 1300 items stored by this index, it ends around 4608d, not sure if that's how many items can be seen in-game. For some reason this starts at 3307d and counts upwards. I'm starting at what I believe is the item index. I've deduced a sort of file format to these items. They have no index as far as I can tell, at least not an ordered one like the inventory items.Īt offset FD2DE90h we start to see inventory items. Possibly this is where you edit their values. There might be more legible information elsewhere in the file, I've only looked at the bottom 1%.Īt offset FD16818h, there appears what looks like status effects and their descriptions. I'm no expert, but it looks like bitmaps, models, animations, etc. Roughly 99% of the file contains gibberish. I'll postfix hex numbers with h and decimal numbers with d. Just look through a Hex Editor until you see the equipment names. Surviving the year without advanced armour and M.C.

#HEX FIEND ARMOR FULL#

I'll throw these data out here, might be useful for anyone who wants to start hacking, but we will want to get the full item format up on a wiki page somewhere. Cant you just hex-edit so that the research will be available like the other. Note: Damage done to these Values ignore Enemy Defense Values.I've got the English Deluxe Steam edition, others might have wildly different offsets. Only the Protect Break Statsīut as a sample of what I'm able to look at from this GUI:ĭata Bug Boss Transformation: 0x71 Stone Tuttle

hex fiend armor

HP and SP are not stats, but Attack and Defense are.Īlso note: the HP for Databug enemies does not matter. They are represented as whole numbers, but for the end user playing the game they are viewed as numbers with one decimal place. Please note that values for stats should be divided by 10. I haven't explicitly asked, but from our conversations this should be the NTSC-U (North American) values. I don't have the Weapons and Armor data yet, but I will soon I hope. There are a lot of things to go through, I plan on adding the program I'm using to view Xu Yuan's data to the Resources section (once it's more complete).









Hex fiend armor